Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The Fallout TV show has made a triumphant return to streaming services, and it's fair to say that audiences were delightfully shocked by the excellence of its first season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture different facets of the player's journey.

We followed Lucy the vault dweller, attempting to do the right thing and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his organization's dogma and causes a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any sense of morality out in the contaminated wilderness.

Setting the Stage for the Second Season

The show's first season ending revealed crucial details about the culprits behind the atomic conflict that trapped a society in underground vaults for centuries. It also raised numerous mysteries unresolved for the second season – and, now, expectations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.

“Heading into the initial season, people were like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the response to the show, so now people are bringing more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says Nolan. “That dusty, desolate Route 66 vibe of the game is so much rewarding to incorporate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its makers prioritized real props and locations were constructed, echoing the improvised nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s real.”

In fact, pretty much each creature you see on-screen is physical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the video games. This common understanding for the universe is apparent in the final product.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This approach will foster a new weekly discussion, something the creators themselves are looking forward to witness.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Jeffrey Barber DDS
Jeffrey Barber DDS

A digital strategist and content creator passionate about blending technology with human-centered design to drive impactful solutions.